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Ubisoft Game Developers Conference Presentations 2014


Beyond Fun: Difficult Topics Inspire Story and Design – Monday 10:00am-10:25am

Animation Bootcamp: Animating the Spy Fantasy in Splinter Cell – Monday 1:45pm-2:45pm

Microtalks: Retention Tips for Free-to-Play Genres – Monday 4:30pm-5:30pm

It’s Not in the Writer’s Manual: A Q&A Session for New Writers – Tuesday 12:30pm-1:30pm

Technical Artist Bootcamp: Virtual Camera System – Tuesday 1:45pm-2:45pm

Meaningful Companion Apps for AAA Console Titles – Tuesday 3:00pm-3:45pm

World of Tanks: An Outsider’s Analysis – Tuesday 4:30pm-5:30pm

Rayman Legends: The Design Process Within the UbiArt Framework – Wednesday 11:00am-12:00pm

What Modern Interior Design Teaches Us About Environment Art – Wednesday 11:00am-11:25am

Game Writers’ Roundtable: Tricks, Tips and Techniques: Beginners & Students – Wednesday 2:00pm-3:00pm

Modeling AI Perception and Awareness in Splinter Cell: Blacklist – 2:35pm-3:00pm

Make Things Worse: Enabling Setbacks for Consequential Play – Wednesday 5:00pm-6:00pm

Where are the Sharks? User Research in the Far Cry Production Pipeline – Thursday 10:00am-11:00am

Game Writers’ Roundtable: Tricks, Tips and Techniques: Working Professionals – Thursday 10:00am-11:00am

Assassin’s Creed IV: Black Flag – Road to Next-Gen Graphics – Thursday 11:30am-12:30pm

High Value Monetizers – Debunking Assumptions Using Personality Psychology – Thursday 11:30am-12:30pm

Enter the Stage: Cinematic Dialogue in Performance Capture – Thursday 2:30pm-2:55pm

The Art of Child of Light – Thursday 2:30pm-3:30pm

Assassin’s Creed IV: Black Flag Multiplayer – Crafting Good Monetization on the Traditional Console – Thursday 5:30-6:30

Smoldering Conflicts: Managing Cross-Cultural Teams – Thursday 5:30pm-6:30pm

Super Spy Crash Course: Teaching Players in Splinter Cell Blacklist – Friday 10:35am-11:00am

Modernizing Splinter Cell’s Gunplay – Friday 2:30pm-3:30pm

Game Writers’ Roundtable: Tricks, Tips and Techniques: Experienced Experts – Friday 2:30pm-3:30pm

Ubisoft Lounge

Every day of GDC Ubisoft will host an open lounge at West Hall in the lobby area of the third floor. Attendees will be able to stop by and pick our developers’ brains during the designated hours and get an idea of how we work here at Ubisoft. Along with devs on hand to answer questions in an informal environment, there will be a demo pod for the UbiArt Framework. It’s also the perfect place to drop off a resume, if you’re interested in exploring career opportunities with any of our studios! The lounge hours are as follows:

Bilder: Ubisoft

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