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Grand Theft Auto 3 Definitive Edition Tech Review: Is It Really That Bad?


There's been a wave of controversy surrounding GTA: The Definitive Edition. We'll be looking at all three of the games in the pack but we wanted to begin with GTA3 - the title that stands to improve the most via remastering and the genuine 'granddaddy' of today's open world games. In this video, we check out every current-gen and last-gen console version of the game, and stack up the best of the bunch to the PS2 original. Join the DF Patreon for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct Weekly and much, much more: https://bit.ly/3jEGjvx Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe Want some DF-branded tee-shirts, mugs, hoodies or pullovers? Check out our store: https://bit.ly/2BqRTt0

GTA San Andreas: Definitive Edition | PS4 - PS5 - Switch - ONE - Series SX | All Consoles Comparison


Twitter: https://twitter.com/analistadebits Patreon: https://www.patreon.com/elanalistadebits Music: https://www.youtube.com/watch?v=P02u5bpuGwc S4: Dynamic 1080p at 30fps (972p common) PS4 Pro: Quality Mode: Dynamic 1080p at 30fps (972p common) FPS Mode: Dynamic 900p at ~50fps (900p common) PS5: Quality Mode: Dynamic 4K at 30fps (1872p common) FPS Mode: Dynamic 1800p at 60fps (1800p common) ONE: 720p at 30fps ONEX: 1440p at 30fps Series S: Quality Mode: 1440p at 30fps FPS Mode: 1080p at 60fps Series X: Quality Mode: Dynamic 4K (1872p common) at 30fps & FPS Mode: Dynamic 1800p at 60fps (1800p common) Switch: 648p at 30fps (Dock & Handheld) - Debo decir que es la comparativa con los resultados más extraños que he realizado nunca y eso no habla bien del trabajo realizado en este juego. - El modo calidad tiene la función de mejorar las sombras, reflejos y oclusión ambiental. - Incomprensiblemente, PS5 tiene menor distancia de dibujado en la sombras y peores reflejos en el modo calidad con respecto al modo rendimiento. - Xbox One X no tiene modos de visualización. - Series X tiene una resolución media ligeramente más alta en el modo rendimiento con respecto a PS5. - PS5 y Series X tienen una distancia de dibujado ligeramente mejor al resto de versiones, pero sigue siendo muy bajo. - La distancia de dibujado es incluso más baja en Switch. - Las versiones en modo rendimiento de Xbox Series S/X y PS4 Pro muestran algunos problemas de iluminación en entornos cerrados. - Sólo las versiones Nextgen tienen nubes. - El juego reutiliza las mismas animaciones, físicas e IA del juego original. - Las sombras proyectadas por luces artificiales son inexistentes en Switch. - La calidad de las texturas es exactamente igual en todas las versiones excepto en Switch, que es más baja. Algunas texturas tienen su UV mal aplicado. - He detectado algunos problemas de sonido en Xbox One. - El diseño de algunas zonas varía según la versión. Desconozco el motivo de esta decisión, pero las versiones de Xbox tienen más elementos (sobre todo en interiores). - Los tiempos de carga están mejor optimizados en consolas Xbox. - Xbox One y Switch tienen serios problemas de framerate con caídas por debajo de los 25fps. Desaconsejo jugar a estas versiones. - Xbox Series S/X en modo rendimiento son las únicas versiones con un framerate decente. El resto sufre caídas o stuttering constante. - Es una lástima que una trilogía tan valorada y querida por la comunidad haya recibido un trabajo así. Espero que Rockstar sea consciente de ello y trabajen duro para mejorarlo. - I must say it's the comparison with the strangest results that I have ever done and that does not speak well of the work done in this game. - The quality mode has the function of improving shadows, reflections and ambient occlusion. - Incomprehensibly, PS5 has shorter drawing distance in shadows and worse reflections in quality mode compared to performance mode. - Xbox One X has no performance mode. - Series X has a slightly higher average resolution in performance mode compared to PS5. - PS5 and Series X have a slightly better draw distance than other versions, but it is still very low. - The draw distance is even lower on Switch. - The performance mode versions of the Xbox Series S/X and PS4 Pro show some lighting issues in closed environments. - Only Nextgen versions have clouds. - The game reuses the same animations, physics and AI from the original game. - Shadows cast by artificial lights are non-existent on Switch. - The quality of the textures is exactly the same in all versions except Switch, which is lower. Some textures have their UV applied wrong. - I have encountered some sound issues on Xbox One. - The design of some zones varies depending on the version. I do not know the reason for this decision, but the Xbox versions have more elements (especially indoors). - Loading times are better optimized on Xbox consoles. - Xbox One and Switch have serious framerate problems with drops below 25fps. I advise against playing these versions. - Xbox Series S/X in performance mode are the only versions with a decent framerate. The rest suffer constant falls or stuttering. - It is a pity that a trilogy so valued and loved by the community has received this result. I hope Rockstar is aware of it and works hard to improve it. 00:00 Graphics Comparison 13:48 Switch FPS 15:55 Xbox One FPS 17:42 PS4 FPS 18:45 PS4 Pro FPS 20:08 Xbox One X FPS 22:01 Series S FPS 23:57 Series X FPS 25:28 PS5 FPS

Bilder: Rockstar Games



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