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Dead Space | Neuinterpretation des Sounds der Angst | Audio-Entwickler-Livestream

Dead Space | The Sound of Fear Reimagined | Audio Developer Livestream


THIS LIVESTREAM MAY CONTAIN CONTENT NOT SUITABLE FOR ALL AUDIENCES. Motive invites you to the latest in their series of early looks at development and what goes into the remake of a game. This livestream will focus on the studio’s philosophy for taking Dead Space’s award-winning audio design to the next level by bringing the game to today’s generation of platforms and the new Frostbite™ engine – while still remaining faithful to the iconic atmosphere, mood, and sounds you know and love. Creative Director Roman Campos-Oriola, Senior Producer Philippe Ducharme, and Audio Director Olivier Asselin, alongside special guest Jack Pattillo, will be discussing and providing fans an in-depth look at what the team is improving and updating in the audio design, specifically: The A.L.I.V.E. System – your first chance to hear how the system that controls Isaac’s heart rate, breathing, and dialogue delivery will sound Audio Occlusion – how audio levels will be controlled through different materials and surfaces as well as projected audio down hallways Weapons – listen to both the original Plasma Cutter and the Pulse Rifle and the updates to these iconic sounds Official Website: http://x.ea.com/73220 Follow us on: Twitter – https://twitter.com/deadspace Facebook – https://www.facebook.com/deadspace Instagram – https://www.instagram.com/ea.motivestudio/

Dead Space | The A.L.I.V.E. System | Audio Deep-Dive Part 1 (2022)


THIS LIVESTREAM MAY CONTAIN CONTENT NOT SUITABLE FOR ALL AUDIENCES. Motive invites you to the latest in their series of early looks at the development of the Dead Space remake and what goes into the remake of a game. See more audio deep-dives here: https://bit.ly/3pKDsWQ In this segment, Senior VO Designer Terry Calico, discusses The A.L.I.V.E. System, which controls Isaac’s heart rate, breathing, and dialogue. Isaac’s responses help create the mysterious and dreadful ambiance of Dead Space, and in this video, you’ll find out how the team is bringing this experience forward and refining it to a new level. Official Website: http://x.ea.com/73220 Follow us on: Twitter – https://twitter.com/deadspace Facebook – https://www.facebook.com/deadspace Instagram – https://www.instagram.com/ea.motivestudio/ Start 00:00 Dead Space (Original) Footage 0:24 Dead Space (Remake) Footage 2:16 The A.L.I.V.E. System 2:45 Isaac's Breathing 5:11 #deadspace

Dead Space | Audio Occlusion | Audio Deep-Dive Part 2 (2022)


THIS LIVESTREAM MAY CONTAIN CONTENT NOT SUITABLE FOR ALL AUDIENCES. Motive invites you to the latest in their series of early looks at development and what goes into the remake of a game. See more audio deep-dives here: https://bit.ly/3pKDsWQ In this segment, Lead Sound Designer and Lead Audio Tech Jean-Francois Tremblay will give you insight into the technical improvements made specifically to the occlusion and obstruction audio effects. This system aims to provide players with an unparalleled audio experience by creating a sense of realistic audio projection. Learn about how these updates will allow for more accurate sound positioning and distance attenuation and filtering, which you’ll hear for yourself as Technical Sound Designer Mike Dominiuk and Senior Programmer Diego Merayo Merayo take you through examples from the original and remake. Official Website: http://x.ea.com/73220 Follow us on: Twitter – https://twitter.com/deadspace Facebook – https://www.facebook.com/deadspace Instagram –https://www.instagram.com/ea.motivestudio/ Start 00:00 What is Occlusion? 00:41 What is Obstruction? 01:20 3D Audio 01:44 Game Footage Comparisons 02:10 #deadspace

Dead Space | Weapon Sound Effects Comparison | Audio Deep-Dive Part 3 (2022)


THIS LIVESTREAM MAY CONTAIN CONTENT NOT SUITABLE FOR ALL AUDIENCES. Motive invites you to the latest in their series of early looks at development and what goes into the remake of a game. See more audio deep-dives here: https://bit.ly/3pKDsWQ In this segment, Technical Audio Artist Mike Dominiuk, discusses weapon sound design, including examples of updates to the Plasma Cutter and Pulse Rifle. The goal is to bring the audio quality of the iconic weapons you know and love from the first Dead Space game up to a modern level. Find out how the team is using additional layered elements to make sure every shot sounds impactful. Official Website: http://x.ea.com/73220 Follow us on: Twitter – https://twitter.com/deadspace Facebook – https://www.facebook.com/deadspace Instagram – https://www.instagram.com/ea.motivestudio/ Start 00:00 Plasma Cutter (Original) 00:16 Plasma Cutter (Remake) 00:38 Plasma Cutter Audio Layers 01:06 Pulse Rifle 02:05 Pulse Rifle (Original) 02:13 Pulse Rifle (Remake) 02:30 #deadspace

Dead Space | Atmospheric Walkthrough | Audio Deep-Dive Part 4 (2022)


THIS LIVESTREAM MAY CONTAIN CONTENT NOT SUITABLE FOR ALL AUDIENCES. Motive invites you to the latest in their series of early looks at development and what goes into the remake of a game. See more audio deep-dives here: https://bit.ly/3pKDsWQ In this segment, we showcase a first look at what the current developer build looks and sounds like with some of our new audio and tech improvements in the Dead Space Remake. This was captured live from our Audio Livestream: https://youtu.be/yMQOkpZO5eM Official Website: http://x.ea.com/73220 Follow us on: Twitter – https://twitter.com/deadspace Facebook – https://www.facebook.com/deadspace Instagram – https://www.instagram.com/ea.motivestudio/ #deadspace #deadspaceaudio #deadspacegameplay

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