Forspoken on PlayStation 5 - What Works and What Doesn't - DF Tech Review

Forspoken on PlayStation 5 - What Works and What Doesn't - DF Tech Review

A new Square-Enix game is always cause for celebration and we were really looking forward to Forspoken - but while the final game has much to commend it, we've got plenty of issues too. In this detailed review, John breaks down his critique into what works and what doesn't, summing up with his final impressions having beaten the game. Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct Weekly and much, much more: https://bit.ly/3jEGjvx Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe Want some DF-branded tee-shirts, mugs, hoodies or pullovers? Check out our store: https://bit.ly/2BqRTt0 00:00 - Introduction 02:09 - How does the game work? 04:17 - What Works, What Doesn't Here's what works in Forspoken 04:35 - Fast Loading Times 05:06 - Vast Open World 05:46 - Animation Fluidity 07:33 - Particle System 08:07 - Atmospheric Effects 08:35 - Display Options 09:17 - Accessibility Options 09:46 - Character Models 10:10 - The Map System What doesn't work in Forspoken 10:48 - Poor Lighting 16:31 - Shadows 18:01 - Asset Integration 18:39 - Cutscene Issues 20:00 - Image Quality 21:47 - Performance Testing 24:07 - Wrapping up

Videoquelle: Digital Foundry


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